wwWebSocket::CreateMessageObject
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Creates a Web Socket message object the structure that is used to broadcast messages to all connected recipients.

By default this method sets the oMessage instance as well as returning the created message object.

Message object structure:

javascript
{ // a routing action that allows the server or // client to differentiate messages action: action, // actual message string - can also be JSON message: message, // GroupId for the current user groupId: groupId, // userId for the sending user userId: userId, // Recipient list - can be empty which goes to the 'default' empty group recipients: [ { type: 'group', value: 'chatusers' } { type: 'allButUser', value: 'rstrahl' } ] }

Recipients is a collection and should be added using the AddRecipients(lcUserOrGroup, lcType) method. You can clear the collection with loMsg.Recipients.Clear()

o.CreateMessageObject(llDontAssign)

Parameters

llDontAssign


See also:

Class wwWebSocket

© West Wind Technologies, 1996-2024 • Updated: 03/10/21
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